﻿using UnityEngine;
using System.Collections;





[System.Serializable]
public class PerkData
{
    public int m_iPerkID;

    public string m_strName;
    public string m_strDesc;

    public PERK_CATEGORY m_enCategory;

    public bool m_bLoop = true;

    public int m_iHealth;
    public int m_iMorale;
    public int m_iSpeed;
    public int m_iAccuracy;
    public int m_iStrength;
}
